Canvas Eagles, Summer 1918 (April 2016)

After Action Report, Canvas Eagles

Monthly Game, April 20th, 2016

(Full report and photos can be found at https://gavinsgamingblog.wordpress.com/wp-content/uploads/2016/04/after-action-report-canvas-eagles20apr16.pdf)

The following is an after action report from the Skies over France (played at TBS Comics in Fort Walton Beach, FL using the rules Canvas Eagles available on-line at http://www.maxeagles.com/, with several local rule additions.

Scenario Background

We engage in World War I aerial combat each month on the 3rd Wednesday. The scenario is randomly determined and players are assigned to each side based upon their past success in the campaign. Players are assigned to each side in order of success, and players are each awarded a number of “Pilot Cards” based upon the amount of success since the last time they were killed in combat. Each pilot card lists a skill or liability, and players may discard any cards they wish as long as they start with at least one card. Basically, if you were killed in the previous battle you get only one card and generally have to live with it. If you are an Ace (i.e. have scored 5 kills since the last time you were killed) you get 5 cards. Additional cards are awarded for players who have their own model aircraft, and players can also draw additional cards if they bribe the game master with either food or drink (Butterfinger, Heath, diet coke, or diet Mt. Dew are popular).

This month’s scenario involved German Pfalz D.IIIa aircraft meeting French SPAD XIIIs over the trenches. There were 4 hexes of clouds, and several “non-player” aircraft in the area: 2 Caproni Ca.33 bombers on their way to a target (bombs loaded), 1 Salmson S.2 performing reconnaissance, and 2 Hanover CL.IIIs flying low level to attack Trenches (these non-player aircraft maneuver rolling 2D6 according to some pre-programmed tables depending on their proximity to “threats.”

Objectives

(The main objective of all our games, everyone should have fun!) Each player is rewarded for each kill they score and partial credit is given for each “Victory” (awarded for causing an enemy to spin below their level or for setting them on fire).

(Full report and photos can be found at https://gavinsgamingblog.wordpress.com/wp-content/uploads/2016/04/after-action-report-canvas-eagles20apr16.pdf)

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